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Mortal Shell 2 features most of the familiar hallmarks of the souls-like genre: It's set in a dark fantasy world and incorporates gothic, medieval, and otherworldly themes into its aesthetic. Its combat is deep, challenging, satisfyingly hard-hitting, and will punish you for being overzealous. There are bonfires (called beacons) where you can rest and recover lost health at the expense of respawning enemies, and you also drop the level-up currency each time you die, forcing you to retrieve it in the next life or lose it completely. On the surface, Mortal Shell 2 might sound like your standard run-of-the-mill souls-like–quite possibly too derivative for its own good–yet developer Cold Symmetry's sequel is more than just a safe and simple copycat. It manages to stand out in an overcrowded genre by taking familiar aspects and transforming them in a multitude of meaningful ways. As someone who quickly bounced off the first game, I came into Mortal Shell 2 with no expectations and was left constantly thrilled by its unique approach, which essentially deconstructs core elements of the souls-like experience to make them feel fresh and exciting. The most immediately obvious of these is the absence of a stamina meter. You're free to attack and dodge as many times as you want without needing to stop, catch your breath, and wait for a meter to replenish. This gives Mortal Shell 2's combat an aggressive cadence, whether you're on the attack or defending for your life. Rather than backing off after avoiding a flurry of enemy attacks, you can instantly launch into a barrage of offensive strikes yourself, or carve through weaker enemy mobs without gasping for air halfway through. This doesn't mean it's a mindless hack-and-slasher either. You can't cancel out of any attack animations, so each forward strike needs to be deliberate and considered to avoid overcommitting and leaving yourself wide open, especially when using slower weapons like the Great Martyr's Blade or Obsidian Hammer. The decision to forgo stamina makes a dynamic difference and is one of the most notable ways Mortal Shell 2 improves upon its predecessor's combat–which was often marred by gratingly sluggish battles. It's still not particularly fast-paced by any stretch, but the combat animations are much snappier without losing a sense of weight and visceral brutality. The minutiae of stabbing, slicing, and bashing enemies to death with various melee weapons can best be described as "meaty," creating a satisfying crunch as you cleave through flesh and lop off heads, limbs, and non-human body parts amidst a torrent of crimson rain. It's great stuff, bolstered by a diverse variety of weapons and enemy types. From a large scythe and rangy spear to dual katanas that transform into an axe, each weapon type feels distinct, and there's plenty of joy to be found alternating between light and heavy attacks to fluidly launch into different combos. I only wish it were feasible to experiment with more weapons as your growing arsenal gradually expands. By the midway point in the game, I was drowning in upgrade materials but only ever had enough money to fully upgrade a single weapon. It would've been nice to use some of the others beyond just testing them out, but trading a weapon with multiple upgrades for one without any made no sense when I was never going to be able to improve it as much. You're also equipped with a sidearm, starting out with a short-range shotgun before moving on to more experimental armaments, such as a miniature Gatling gun and a lute that causes enemies to fight amongst themselves after a forceful strum. Each shot costs Resolve, which is replenished by connecting with melee attacks, so sidearms are an intrinsic part of combat, adding to its dynamism with another gratifying way to dismantle enemies. Meanwhile, the enemies you'll face come in all shapes and sizes. There are armored knights–wielding either a sword or spear–fleet-footed assassins, religious fanatics, large bearded human skulls that scuttle around on four legs, insect-like creatures with deadly pincers, rock-throwing giants, and everything else in between. This variety does plateau a tad during the game's second half, as it introduces more variants of familiar enemies rather than entirely new ones, but there are so many different opponents to fight that repetition rarely rears its ugly head. They're not just visually distinct, either. Each enemy type is meaningfully diverse in how they approach you, typically mixing things up with multiple attack patterns and feints to throw you off. While you can always dodge incoming strikes, Mortal Shell 2 also gives you access to a few unique defensive maneuvers to suit different playstyles. The Harden mechanic from the first game returns–letting you calcify to absorb an enemy attack–only now it's tied to a specific Seal. Seals are new items in Mortal Shell 2; you can only equip one at a time, and each one contains what would normally be a standa
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